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581. high damage tech II ammo vs high dm Tech II torps - in Ships and Modules [original thread]
Well, the penalties are on the launching craft, but whether they will be "If you fit any you get a flat 5% penalty" or "Penalty per stack fitted" I'm not sure. In fact, I don't think anybody but the dev team knows either; we can't test them on th...
- by Harry Voyager - at 2005.12.06 07:35:00
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582. Rumour of patch being tomorrow? - in EVE General Discussion [original thread]
Oveur was commenting that they hope to get RMR out before Christmass, so they can all spend the holliday's playing Eve. Harry Voyager ____________________ I'm not an idiot; I just play one on the forums.
- by Harry Voyager - at 2005.12.06 06:49:00
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583. PLEASE CCP add a invol armor hardener - 30% to all for some cap - upda - in Ships and Modules [original thread]
The OP is also neglecting the fact that shield tanks can only fit 15% (eff) Power Diag Units, rather than the 25% (eff) Cap Power Relays (Cap Relays, as they reduce recharge time by 20% give an effective 1/0.8 or 25% bonus to recharge rate). The ...
- by Harry Voyager - at 2005.12.06 06:40:00
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584. Mammoth Hi-Slot Suggestions? - in Ships and Modules [original thread]
I would be extremely careful about that smartbomb, lest you hit someone's secure can and get Concordokened. As for mining in the Mamoth, for a new character just starting out, it is a decent enough stepping stone before a cruiser. Basically, th...
- by Harry Voyager - at 2005.12.06 06:14:00
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585. Again the Tempest - in Missions & Complexes [original thread]
Now, I tend to stay with lvl 3 missions, so my experience may not be applicable to lvl 4 missions, but a Large Shield Booster II based shield tank won't hold against some of the heavier lvl 3 missions, particularly if you make a mistake. However,...
- by Harry Voyager - at 2005.12.06 04:29:00
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586. Best short-range battleship setup? - in Ships and Modules [original thread]
Auto-Tempests should be armour tanked, and should use Dual 650 II's. If you can't afford Cap IIs for the mids, NAGA sells Eutectics and F-b10's ceaply. Harry Voyager ____________________ I'm not an idiot; I just play one on the forums.
- by Harry Voyager - at 2005.12.06 01:36:00
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587. expanded cargo hold II - in EVE General Discussion [original thread]
Originally by: Dark Shikari Originally by: Xachiriah Edited by: Xachiriah on 04/12/2005 17:36:07 Originally by: HippoKing Originally by: Xachiriah Its arleady been said that expanded II's will come with RMR. Che...
- by Harry Voyager - at 2005.12.04 23:49:00
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588. Miners: What do you think? - in EVE General Discussion [original thread]
Mining can never be made free of macros, for the simple reason that the Real Life(tm) activity on which it is modelled is already all but automated. About the only part of it that aren't automated are the programming of the automation itself. As...
- by Harry Voyager - at 2005.12.04 23:35:00
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589. Hull Upgrades not giving certain bonuses? - in EVE General Discussion [original thread]
I have Mechanic lvl 5 and Hull Upgrades lvl 4. If I board an Omen (base hull hitpoints 1000), it has 1250 hull hit points. Is Hull Upgrades supposed to only give a bonus to armour or should it also be granting the 10% hull hitpoints listed ...
- by Harry Voyager - at 2005.12.04 22:45:00
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590. Strange Caldari Industrial skill.. shield recharge 5? - in Skill Discussions [original thread]
Originally by: Beovvulf The indy skill itself doesnt give a bonus. The bonus is applied from the ship itself. Here is the bounus from the mammoth: Special Ability: 5% Bonus Cargo Capacity and Max Velocity per Minmatar Industrial skill leve...
- by Harry Voyager - at 2005.12.04 22:39:00
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591. 39 new ships in RMR, which are the last 4? - in Ships and Modules [original thread]
Edited by: Harry Voyager on 04/12/2005 16:32:56 I'm pretty certain the 4 remaining ships are, in fact, the Fighter class drones. Apparently it will be possible for players to actively take control of a carriers Fighters, and hit distant targe...
- by Harry Voyager - at 2005.12.04 16:26:00
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592. Assault Frigate Mass and Speed - in Ships and Modules [original thread]
And modifying a functional ship never fixes a dysfunctional one, when it is faults within the dysfunctional one itself that have lead to its uselessness. ____________________ I'm not an idiot; I just play one on the forums.
- by Harry Voyager - at 2005.12.04 16:20:00
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593. Tempest going to be any good after RMR patch - in Ships and Modules [original thread]
Also, if you can afford to splurg for T2 ammo, that Autopest will be pesting targets 40km out. Think Gankageddon here. Harry Voyager ____________________ I'm not an idiot; I just play one on the forums.
- by Harry Voyager - at 2005.12.04 16:15:00
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594. Frig sized ships - current status - in Ships and Modules [original thread]
Originally by: Grut Originally by: Harry Voyager BC + Frig fleet >>>>> BS + Cruiser + Frig fleet you do realise bs hit bcs :P You do realise that post RMR BC will tank just as well as BS do now, yes? ________...
- by Harry Voyager - at 2005.12.03 19:26:00
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595. Frig sized ships - current status - in Ships and Modules [original thread]
BC + Frig fleet >>>>> BS + Cruiser + Frig fleet ____________________ I'm not an idiot; I just play one on the forums.
- by Harry Voyager - at 2005.12.03 17:29:00
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596. Frig sized ships - current status - in Ships and Modules [original thread]
BC + Frig fleet >>>>> BS + Cruiser + Frig fleet ____________________ I'm not an idiot; I just play one on the forums.
- by Harry Voyager - at 2005.12.03 17:29:00
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597. Frig sized ships - current status - in Ships and Modules [original thread]
One thing to remember, Battlecruisers are getting big boosts come Red Moon. Their large batteries of Cruiser guns are quite effective at killing frigates, and when combined with their new Battleship grade tanks and significantly improved mobility,...
- by Harry Voyager - at 2005.12.03 16:53:00
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598. The Retribution returns... - in Ships and Modules [original thread]
I'd guess he lets the target come to him. There is little likelyhood any frigate is going to be able to deal more damage than his Mediums pulse from 20km out, so they have to close in order to fight him, or they run. Harry Voyager _______________...
- by Harry Voyager - at 2005.12.03 16:46:00
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599. Thought for T2 Projectile Ammo - in Ships and Modules [original thread]
Edited by: Harry Voyager on 03/12/2005 16:38:07 I've noticed that the -50% range T2 ammo is typically accompanied by a 25% increase in capacitor use per shot, but that the Projectile -50% T2 ammos are accompanied instead by a 5% increase in ca...
- by Harry Voyager - at 2005.12.03 16:38:00
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600. Are Titans worth the effort, have the devs lost the plot etc - in EVE General Discussion [original thread]
I think all of you are missing the real point of his post: He is not having fun any more, and requiring even more people be organized, directed, and dedicated to a task isn't helping that any. That's the problem Eve is running into. Organizing an...
- by Harry Voyager - at 2005.12.03 08:06:00
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